![]() ![]() ![]() TexturePacker's high-quality polygon tracer creates meshes with a low vertex count and overdraw. A too low vertex count, on the other hand, is also bad because this hands much work over to the GPU. So reducing the number of vertices is important. Vertices are expensive - because the CPU is required to transform them. Unity creates triangle meshes for all sprites - but the generated meshes often have too many vertices and high overdraw. Use the free TexturePacker Importer from Unity asset store to easily import the sprite sheets into Unity. ![]() Pack normal maps for 2d dynamic light effects.Easily manage & pack sprite sheets for you Unity project.Increase the performance of your game with optimized sprite meshes (Unity 5).TexturePacker helps you accomplish things that are hard to do with Unity alone:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |